The Bounty Hunter's Creed
People don't have bounties, only acquisitions have bounties.
Capture by design, kill by necessity.
No hunter shall slay another hunter.
No hunter shall interfere with another's hunt.
In the hunt one captures or kills, never both.
No hunter shall refuse aid to another hunter.
House Salaktori, The Foundation Creed
Let the Guild hereafter be unto you as your mother and father.
Let this house stand with you as a friend in need.
Let this home forever take pride in you as a lover who delights in your
prowess.
Those who bore you may betray the Empire tomorrow.
He who in friendship stands by your side may slide the blade in all the
easier.
She who shares your sleep may seek to strangle you in it.
After all forsake you, only your Guild shall remain to fortify and protect
you.
Only your Guild understands exactly who and what you are, and dares to
care about you just the same.
Guild Law
A hunter must accept contracts offered by one's guild coordinator, without
exception, question, or refusal.
The orders of one's guild masters are not be questioned.
A hunter must submit to regular syndicate evaluations (typically every
one to three years); as a result of such an evaluation, any hunter found
guilty of conduct unbecoming a syndicate member can be dismissed without
appeal.
When required by guild directives, guild hunters must come to the aid of
other guild hunters, regardless od past or present affiliation or personal
differences.
If so restricted by one's syndicate coordinators, a hunter may not infringe
on the territory of another syndicate, including matters of hot pursuit.
A hunter must submit matters of conflict to guild leaders for arbitration.
No guild member may deny sanctuary to another guild member under reasonable
circumstances.
|
|